However, emulators and copiers usually rely on the header to figure out how to handle a given ROM - meaning they will fail if these values are incorrect. A cartridge with incorrect values in these positions will run just fine on a Game Boy. ![]() So the reason the raw dump doesn't work in many emulators is that Makon used a PRETTY clever variant on a common protection trick.Īs a little background, the Game Boy ROM header contains some metadata, such as ROM size and cartridge type, which is never actually read by the console. ![]() It seems to have been built on Sonic 3D Blast 5 (even sharing its header name) and will run in any emulator that supports that game.ĭownload: Super Donkey Kong 3 (Unl) (Multicart Rip).zip Needless to say, this release was often overlooked (including by me) as being nothing more than a pirate copy of Donkey Kong Land 3, and has remained fairly elusive.īut! JP Ronny recently picked up a multicart containing this game, was cool enough to lend it to me, and I was able to extract it! So here we go: This was basically an attempt at porting 4 stages from Donkey Kong Country 3, with the typical bad colour palette found in most early Makon GBC games.īut it wasn't the original! Before that there was a mono version with a different stage order, simply titled "Super Donkey Kong 3" (the same name as the Japanese version of DKC3) and released on a single cart even more simply titled "Donkey Kong 3". ![]() So quite a while back I posted a video of a game entitled Super Donkey Kong 5 by Makon.
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